Sunday, July 28, 2013

My Scrooge Animation Featured in "DuckTales: Remastered - Art Design Duckumentary"

Wow, my Animations of Scrooge are featured in this Capcom mini video. I also rendered the final Cleanup Model for Scrooge.  Animations and models under the guidance of my amazing Animation Supervisor, Jesus Lopez, who was the heart of the Animation of this project. Here are the Animations (and some I also Cleaned Up) done by Me :-D that were in the video :)



- 0:15 Scrooge Cane Hit Miss.
- 0:17 Scrooge Models (rendered and finalized by me, Original Design by Jesus Lopez)
- 0:20 Scrooge Cane Hop
- 2:42 Scrooge Long Idle
- 3:06 Scrooge Walk
- 3:08 Scrooge Breathing Idle
- 3:20 Magica Cast Spell (Key Poses by Armando Rosales, Animated/Inbetweened by Me)
- 4:07 Scrooge Prideful Idle
- 4:19 Scrooge Cane Hop (Again)
- 4:20 Scrooge Cane Hit Ready
- 4:23 Scrooge Cane Swing
- 4:53 Scrooge Long Idle Cane

Thursday, July 25, 2013

Ducktales Remastered Game - Capcom/Wayforward

I was very honored to have animated for Ducktales Remastered for Wayforward Technologies, published by Capcom. Especially animating (quite a few) for non other than Uncle Scrooge himself (and many other characters like Huey, Dewey and Louie, etc). As an example I did the "Jump Scared" animations.







Tuesday, July 23, 2013

Disney's Aladdin - A Musical Spectacular on the Disney Fantasy cruise ship - Klein Productions/Eye Q Productions

What a dream come true to work on a project that has anything to do with Disney's Aladdin. I did the "Magic Flying Carpet Scene" 2D Animation and Storyboard planning for Klein Productions/Eye Q Productions. As describes in Klein Productions/Eye Q Productions' website:

"We are excited to announce that one of our latest productions, ‘Disney’s Aladdin – A Musical Spectacular’ is the winner of Live Designs Excellence Award!"  From the article in Live Design:

“an Aladdin production would not be complete without a magic flying carpet scene, which combines mechanical wizardry with state-of-the-art projections, allowing Jasmine and Aladdin to soar as they perform a heartfelt duet of, “Whole New World.”


Tuesday, July 10, 2012

Double Dragon Neon Animation

Skullmaggedon Dimension Rift
 

Skullmaggedon Dash Attack 
 

Skeleton Walk Cycle

Skeleton Knocked Get Up

Skeleton Get Up

Skeleton Shield Throw

Billy Key Open
 

Williams Intro

Linda Walk

Linda Sexy Walk

Zombie Idle

Marian Magic Cast

Thursday, December 15, 2011

Joker Concept

having fun with photoshop. Alternative Joker concept.

Wednesday, November 9, 2011

Warrior Concept Art

Here's a warrior character concept that was inspired by  punk, post-apocalyptic costume.

Tuesday, October 11, 2011

Monday, August 22, 2011

Bloodrayne Betrayal Game for XBLA & PSN

Bloodrayne Betrayal Game for XBLA & PSN (for Wayforward Technologies): 05/10 - 05/11 - I was Supervising Animator. supervised animation/cleanup for on-site and overseas teams, modeled characters, animated, clean-up, concept art, taught the Toon Boom animation process to all teams.



Gameplay Screenshots (VARIOUS ARTISTS)






Below is the final Character Modeling for the Crimson Demon Boss that I did (Original Character Concept by Marc Gomez).


I designed the Brimstoner Soldier.

I did the final Character Modeling for the Vampire Thug (Original Character Concept by Marc Gomez).



This is my orginal Character Concept for a female Raven.


This is my Character Concept for male Raven.



...yet another Character Concept for Raven.


Here are some of my original Rayne Concept Designs.






Here are some of my original miscellaneous Concepts for other characters.









Spongebob Squigglepants for UDraw Game for Wii & 3DS

Spongebob Squigglepants for UDraw Game for Wii & 3DS (for Wayforward Technologies): 08/10 - 12/10 - I was Supervising Animator. supervised animation/cleanup for on-site team, redesigned/modeled characters, animated, clean-up, taught the Toon Boom animation process to all teams.


Gameplay Screenshots (VARIOUS ARTISTS)






BELOW ARE MY OWN DESIGNS FOR THE GAME.

I did this illustration was based on a "Punk" style Spongebob that Nickelodeon had designed.


I did this Lion Fish character design based on a Spongebob style called "Icon."


The following five are gameplay compositions using existing elements of the "Simply Bob" style.






I ended up designing these four "Bob Squared" style comps myself because Nickelodeon only had the Spongebob character designed for this style.





Batman Brave and the Bold Game for Wii

Batman Brave and the Bold Game for Wii (for Wayforward Technologies): 08/09 - 04/10 - I was again Lead Animator. supervised animation/cleanup for on-site and overseas teams, redesigned/modeled characters, animated, clean-up, taught the Toon Boom animation process to all teams.




Gameplay Screenshots








Barbie and the Three Musketeers Game for Wii

Barbie and the three Musketeers Game for Wii (for Wayforward Technologies): 03/09 - 08/09 - I was again Lead Animator. supervised animation/cleanup for on-site and overseas teams, redesigned/modeled characters, animated, clean-up taught the Toon Boom animation process to all teams.



Thursday, June 16, 2011

A Boy and His Blob game for the Wii - 1

A Boy and his Blob Game for Wii (for Wayforward Technologies): 10/08 - 05/09 - I started as a cleanup artist/animator and within a few months became their Lead Animator. It was also during this time that I introduced and developed a production process for digital 2d animation for the company, using Toon Boom Studio. I also supervised outsource overseas animation for Wayforward.